Facial Modeling and Animation
In this course we present an overview of the concepts and current techniques in facial modeling and animation. We introduce this research area by its history and applications. As a necessary prerequisite for facial modeling, data acquisition is discussed in detail. We describe basic concepts of facial animation and present different approaches including parametric models, performance-, physics-, and learning-based methods. State-of-the-art techniques such as muscle-based facial animation, massspring networks for skin models, and morphable models are part of these approaches. We furthermore discuss texturing of head models and rendering of skin, addressing problems related to texture synthesis and bump mapping with graphics hardware. Typical applications for facial modeling and animation such as medical and forensic applications (craniofacial surgery simulation, facial reconstruction from skull data, virtual aging) and animation techniques for movie production (case study of The Matrix sequels) are presented and explained.
Course info
Lecturers: Volker Blanz, George Borshukov, Jörg Haber, Frederic I. Parke, Demetri Terzopoulos, Lance Williams
Level: Advanced. The target audience includes, but is not limited to, students, researchers, and developers in the area of facial modeling and animation.
Prerequisites: Basic computer graphics concepts.
Description:
The tutorial introduces the main techniques in facial animation, such as parametric models, physical models, motion capturing and learning-based approaches. It also covers state-of-the-art applications from motion pictures such as Lord of the Rings or The Matrix.
Literature: See end of pdf file.
Format: Slides in pdf-format.