Personal tools
You are here: Home Resources Virtual Lectures AIM@SHAPE Summerschool 2005: Interactive Shape Modeling
Document Actions

AIM@SHAPE Summerschool 2005: Interactive Shape Modeling

by ZopeAdmin last modified 2007-03-28 19:50

Course info

Description:

Computer Graphics continues to battle the challenging question: “How quickly and effectively can a designer transform a mental concept into a digital shape, which is easy to refine and reuse?” Traditional techniques of sculpting and sketching continue to be among the quickest and most expressive ways for designers to visually manifest their ideas. This school traces the evolution of interactive shape design from traditional media to the state of the art in digital modeling techniques, both in commercial software and academic research. The school will cover the gamut of hardware devices and interaction paradigms used in digital modeling and their underlying mathematical representations of shape. The audience will be presented with the properties of various implicit, explicit and hybrid shape representations and the capabilities, limitations and implementation details of current algorithms for interactive shape creation and manipulation. The goal of this school is to impart the audience with both an understanding of the big open questions as well as the skills to engineer recent research in interactive shape modeling applications.

Prerequisites: This school assumes a Computer Graphics background, and in particular some familiarity with the standard techniques for modeling, such as popular shape representations, affine transformations, and basic algebra.

Intended audience: The target audience includes all developers, designers and researchers who would like to get updated on the recent development in the area of interactive shape modeling and shape editing techniques.

Topics:

The summerschool presents lectures on:

  • Shape representations
  • From conceptual to industrial design
  • Space deformations
  • Modelling with volumetric & implicit representations
  • Multiresolution editing for shape modelling
  • Shape from sketches
  • Mesh editing with discrete differential operators
  • Gesture-based shape modeling
  • Direct 3d Manipulation for 3d Shape Construction

Course material

The presentations are available here .

« October 2008 »
Su Mo Tu We Th Fr Sa
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31