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Advanced Computer Graphics

by ZopeAdmin last modified 2006-08-07 14:11

Course info

Authors: Daniel Thalmann.

Level: Advanced.

Prerequisites: Computer graphics.

Description:

This course will explain advanced concepts for modelling of graphical objects, transform them and give them realistic aspects. In particular, we will study natural phenomena using methods like fractals, L-systems, and particle systems. For the rendering, we will emphasize on complex problems of shadowing and lighting. Finally, a large part of the course will de dedicated to computer animation, particularly to problems of facial animation, crowd animation, behavioural animation, animation of deformable bodies, and cloth animation.

Topics:

  • GEOMETRIC MODELLING: Solids, Soft objects, Fractals, L-systems, IFS, Particle systems, natural phenomena, hair.
  • REALISM: Shadows, optimization of ray tracing, radiosity, point-based rendering.
  • COMPUTER ANIMATION: Inverse kinetics, dynamics, task-level animation, facial animation, physics-based animation, behavioral animation, crowd animation, animation of deformable bodies, cloth animation.

Format: Slides in pdf-format.

Course material

  1. Modeling 1
  2. Modeling 2
  3. Modeling 3
  4. Rendering 1
  5. Rendering 2
  6. Animation 1
  7. Animation 2
  8. Animation 3
  9. Robotics for Animation

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