Advanced Computer Graphics
Course info
Authors: Daniel Thalmann.
Level: Advanced.
Prerequisites: Computer graphics.
Description:
This course will explain advanced concepts for modelling of graphical objects, transform them and give them realistic aspects. In particular, we will study natural phenomena using methods like fractals, L-systems, and particle systems. For the rendering, we will emphasize on complex problems of shadowing and lighting. Finally, a large part of the course will de dedicated to computer animation, particularly to problems of facial animation, crowd animation, behavioural animation, animation of deformable bodies, and cloth animation.
Topics:
- GEOMETRIC MODELLING: Solids, Soft objects, Fractals, L-systems, IFS, Particle systems, natural phenomena, hair.
- REALISM: Shadows, optimization of ray tracing, radiosity, point-based rendering.
- COMPUTER ANIMATION: Inverse kinetics, dynamics, task-level animation, facial animation, physics-based animation, behavioral animation, crowd animation, animation of deformable bodies, cloth animation.
Format: Slides in pdf-format.