ReMESH
Up one levelAuthor: Marco Attene -
Research and software development involving geometry processing are often slowed down by the absence of suitable models for testing and benchmark purposes. In particular, when dealing with triangle meshes, a researcher may need to check the behavior of a new algorithm on several particular cases. In most situations, the test model is easily conceivable in mind but, at actual design time, its formalization turns out to be a much harder task than expected. Also, simple modifications over an existing triangle mesh may become a tedious work without a suitable interactive environment.
In order to simplify the remeshing of existing models, we have developed ReMESH to interactively edit manifold triangle meshes, mostly through user friendly actions such as mouse clicks and drags.
The tutorial covers several scenarios in which ReMESH is particularly useful, such as local editing of single surface primitives, automatic and user-assisted repairing of "bad" meshes (both in terms of topological flaws and geometrical degeneracies), global surface processing through a wide range of well-known algorithms, and so on.
Some details about the underlying data-structure are discussed (type of meshes that can be treated, robustness issues, ...) to clarify what ReMESH can do in principle and to provide a deeper insight about some of the functionalities.
- Course Info by Remco_Veltkamp — last modified 2006-03-30 11:18
- This page contains the main information on the course.
- Course Material by Remco_Veltkamp — last modified 2006-03-30 11:18
- Software by Remco_Veltkamp — last modified 2006-03-30 11:18