3D Modelling
Course info
Authors: Patrick Min, Twan Maintz.
Level: Basic.
Prerequisites: Basic computer graphics knowledge.
Description: The course treats fundamental 3D modeling techniques such as:
- parametric curves and surfaces, implicit surfaces, Bezier curves and surfaces, sweep surfaces
- shape acquisition techniques
- polygonal meshes, mesh compression, fractals, subdivision surfaces, spatial subdivisions
- constructive solid geometry, model hierarchies, level of detail
- physically-based modelling, particle systems, shape grammars
- animation
Literature:
"3D Games:Volume 1: Real-Time Rendering and Software Technology",
Alan Watt en Fabio Policarpo, Addison & Wesley, 2000, ISBN 0201619210
Format: Slides in pdf-format.
Course material
Watt = Alan Watt and Fabio Policarpo, "3D Games: Volume 1"
Shirley = Peter Shirley, "Fundamentals of Interactive Computer Graphics" (the
book that was used for the graphics course, in case you have it)
The papers used in this course are all online (just go to Google and use the title as a search term).
| Topic | Additional Reading |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|