Personal tools
You are here: Home Resources Virtual Lectures 3D Modeling
Related terms
Navigation
 
Document Actions

3D Modelling

by ZopeAdmin last modified 2006-06-16 09:30

Course info

Authors: Patrick Min, Twan Maintz.

Level: Basic.

Prerequisites: Basic computer graphics knowledge.

Description: The course treats fundamental 3D modeling techniques such as:

  • parametric curves and surfaces, implicit surfaces, Bezier curves and surfaces, sweep surfaces
  • shape acquisition techniques
  • polygonal meshes, mesh compression, fractals, subdivision surfaces, spatial subdivisions
  • constructive solid geometry, model hierarchies, level of detail
  • physically-based modelling, particle systems, shape grammars
  • animation

Literature:
"3D Games:Volume 1: Real-Time Rendering and Software Technology", Alan Watt en Fabio Policarpo, Addison & Wesley, 2000, ISBN 0201619210

Format: Slides in pdf-format.

Course material

Watt = Alan Watt and Fabio Policarpo, "3D Games: Volume 1"
Shirley = Peter Shirley, "Fundamentals of Interactive Computer Graphics" (the book that was used for the graphics course, in case you have it)

The papers used in this course are all online (just go to Google and use the title as a search term).

Topic Additional Reading
  • Maya learning videos and chapters 1-3 of "Getting Started with Maya"
  • Watt, 2.1
  • Watt, 5.1 - 5.3
  • click here to play around with Bezier curves yourself (Java applet)

  • Watt, 5.4 - 5.6 (until page 122)
  • Watt, 5.6 (from page 123)
  • several sections of a paper, see the lecture notes
  • several sections of a paper, see the lecture notes
  • Watt, 3.7
  • several sections of a paper, see the lecture notes
  • Watt, 2.2
  • Watt, 4.1-4.3
  • several sections of a paper, see the lecture notes
  • Watt, 5.9 (except 5.9.3) and 5.10
  • Watt, 13.8
  • Watt, 13.3-13.6
  • Watt, 13.10, 14.1-14.6.6, 14.7.1, 14.7.6

« March 2010 »
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31