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CfP - International Conference on Virtual Reality Continuum and Its Applications VRCIA 2006

by Laurent_Moccozet last modified 2006-01-16 10:51

ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications (VRCIA) is a biannual conference devoted to the technical aspects and applied areas of virtual reality continuum, covering from the real environment through augmented reality and augmented virtuality to the virtual environment. Selected papers from this conference in the past years were published in the International Journal of CAD/CAM, International Journal of Image and Graphics, and Journal of Computers & Graphics. ACM VRCIA 2006 will be the 2nd ACM SIGGRAPH international conference biannually starting from 2004. In addition to ACM SIGGRAPH sponsorship, VRCIA is in cooperation with the Eurographics Association, Chinese Society of Image and Graphics, and INI-GraphicsNet.

ACM SIGGRAPH International Conference on Virtual Reality
Continuum and Its Applications VRCIA 2006
June 14-17, 2006, Hong Kong

Call for Papers
(Submission Deadline: December 24, 2005)
Website: http://www.cse.cuhk.edu.hk/VRCIA06/

ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications (VRCIA) is a biannual conference devoted to the technical aspects and applied areas of virtual reality continuum, covering from the real environment through augmented reality and augmented virtuality to the virtual environment. Selected papers from this conference in the past years were published in the International Journal of CAD/CAM, International Journal of Image and Graphics, and Journal of Computers & Graphics. ACM VRCIA 2006 will be the 2nd ACM SIGGRAPH international conference biannually starting from 2004. In addition to ACM SIGGRAPH sponsorship, VRCIA is in cooperation with the Eurographics Association, Chinese Society of Image and Graphics, and INI-GraphicsNet.


ACM VRCIA 2006 will be held in Hong Kong, China, a dynamic city of over 6 million people and a meeting point of Eastern and Western cultures. The conference will be co-hosted by The Chinese University of Hong Kong and Zhejiang University, in cooperation with other local universities in Hong Kong and Mainland China. ACM VRCIA 2006 aims at bringing together researchers from both east and west continents to present the state-of-the-art VRC advances in this fast-growing multidisciplinary field. Topics will include but not limited to:


1. Fundamentals in Virtual-Reality Continuum
Virtual Reality, Mixed Reality, Artificial Reality
Augmented Virtuality and Augmented Reality
Algorithms in Virtual-Reality Continuum
Geometrically, Physically and Image Based Modeling
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Multi-resolution and Multi-scale Methods, Level of Detail, Model Compression and Simplification
Scientific Visualization in Virtual-Reality Continuum
Collision Detection in Virtual-Reality Continuum

2. System, Architecture and Environment in Virtual-Reality Continuum
Distributed Computing in Virtual-Reality Continuum
Grid Computing in Virtual-Reality Continuum, Commodity Clustered VR
High Performance Computing in Virtual-Reality Continuum
Artificial Intelligence and Soft Computing in Virtual-Reality Continuum
Collaborative Virtual Environment, Large-scale Simulation
Intelligent Virtual Environment
Artificial Life and Artificial Ambience
Avatars and Intelligent Agents
Immersive, Semi-immersive and Desk-top System
Walk-through, Fly-over and Reach-in System

3. Hardware and Device in Virtual-Reality Continuum
Sensor and Sensor Technology
Human Perception
Motion Tracking and Calibration
Tactile, Haptical and Force Feedback Devices
Projection and Display System
Active and Passive Stereo System
3D Scanner, Digital Mock-up and Reverse Engineering
3D Enabled Devices: Mouse, Glove, Stylus
Human Computer Interaction, Human Factor, and Ergonomics
Integration of VR and Multimedia

4. Applications
Virtual-Reality Continuum in Life Science, Medicine
Virtual-Reality Continuum in Arts, Education
Virtual-Reality Continuum in Engineering and Design
Virtual-Reality Continuum in E-Commerce
Virtual-Reality Continuum in Geology, Geography and GIS
Virtual-Reality Continuum in Tele-presence and Robotics Simulation
Virtual-Reality Continuum in Game/Entertainment Industry
Virtual-Reality Continuum in Manufacturing, Architecture and Building Industry
Virtual-Reality Continuum Application for Persons with Disabilities
Other Applications of Virtual-Reality Continuum

For information on submitting papers, and more information on the conference please check the conf. website at:

http://www.cse.cuhk.edu.hk/VRCIA06/

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